Post-Mortem: Rumours & Hearsay

photo of post mortem photography

“I wouldn’t call myself an experienced writer of fiction, but I’ve certainly had more practice at it than I have at making Twine games. That’s why I decided to write one and why this post-mortem is going to be fairly self-critical.”

Game Dev Diary #2 – actual progress

Unreal Engine 4 blueprint editor

Choosing the Unreal editor over Unity and why that decision was made; deciding on a source control system; nearing our first development milestone and what that has involved.

Game Dev Diary #1 – early days & false starts

Unity Editor screenshot

Part one in a probably endless occasional series, documenting the extraordinarily slow process of developing a game when you’re already working full time.