A man who used to write about games a lot has played some games he thought were pretty good. Here you can read about what those games were and why he thought they were good. Maybe you can then play them yourself, or tell him why he’s wrong.
“The elephantine space-beetle in the room when it comes to Thumper is how hard it is. So yes, we need to talk about difficulty.”
“I wouldn’t call myself an experienced writer of fiction, but I’ve certainly had more practice at it than I have at making Twine games. That’s why I decided to write one and why this post-mortem is going to be fairly self-critical.”
Oh, sure, you write about *one* game. Good job promoting the vibrant parts of video game culture, dick.
I’ve been absolutely terrible lately at bigging up any of the writing I’ve been doing. Fortunately, I have genuinely exciting news! Time to grab the doldrums by the metaphorical shoulders, fling them into the seat of a jalopy and kick it down the hill, all the while screaming “SOMETHING IS HAPPENING”.
Choosing the Unreal editor over Unity and why that decision was made; deciding on a source control system; nearing our first development milestone and what that has involved.
Part one in a probably endless occasional series, documenting the extraordinarily slow process of developing a game when you’re already working full time.
A new year makes for a clean slate.
That’s the sort of thing I tell myself when I begin to feel bad about still being awake, watching terrible films, in the very smallest hours of the morning.
A quick update on some of my writing for other venues.
So! The project I have spent the last few months and especially January working on has gone live and the first content is beginning to appear. Check it out! One thing the internet does not need is another gaming blog. So, here is another gaming blog! We like to play games. We like to drink […]