On games’ cultural status

One of the reasons we do this is because we’re engaging in our own war, which is a status war. We want games to be given more respect, we want them to be treated more seriously. We’re embarrassed by them. We want them to be higher status. That film has higher status, theater has higher status, painting has higher status. Games are looked down on. So, how are we going to get this status? By themes. Thematics, right? That’s our simplistic view of this idea, “Oh, well, that’s what these high-status works are about. They are about serious topics and serious themes.” So if we inject those serious topics and serious themes in our games, they will be more important. They will be more respected. And as a result you get “Augs Lives Matters.”

Frank Lantz, interviewed by David Wolinski

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