BioShock: Observations

I hope I hope I hope I hope that my copy of this game is waiting for me, mewling desperately for me from the cradle of my doormat. Please, do not have failed me, Royal Mail.

It’s occurred to me that there are some things I can say about what I’ve seen of BioShock in the 360 demo that are neither here nor there, and some of them are moderately amusing to boot. I’ve jotted some of these down in list format, because Lists Are Fun.

  • You can get drunk on whiskey. More games would benefit from this feature! The best case is when you find a bottle in a toilet next to a corpse. Mmm… now that’s a gentleman’s tipple. Lost in a strange underwater city? Drink from the bog.
  • BioShock drunkenness lasts for just a few seconds, but comes with some significant vision blurring. No doubt a side effect of extended plasmid abuse.
  • In a nod to our modern enlightened era – quite at odds with the isolated 1940’s community of Rapture – smoking reduces your health. Admittedly burning through a whole pack at once would leave the best of us a little wheezy, but what I like most is that it’s theoretically possible to smoke so many fags in-game that you’d instantly keel over dead.
  • Despite the generally excellent level of thought that has been put into the game, there are some inconsistencies. Right after your first plasmid experience (see below) you blearily witness a pair of Splicers and then a Daddy and Sister prodding at you. But where do they go? The room in which this occurs has a sealed (broken) door at one end, and the other leads back to the bathysphere port and a dead end. The Splicers and Sister can crawl out, but there’s no way that Daddy could’ve gotten in or out.
  • Your first encounter with plasmids comes when Jack finds a syringe in a broken vending machine. Without being prompted, he decides that it would be great idea to plunge this housecat-sized needle into his forearm and shoot up. I guess there’s a lot about this guy that we’re not being told. Sure enough, right after this experience Jack passes out on the floor. Classy.
  • Speaking of inconsistencies, I knew where a Splicer was hiding on my second playthrough, but no amount of hammering on the door would entice him out until the game’s script triggered him. Shooter 2.0, eh?
  • Hacking security systems makes things a lot easier. And the hacking minigame is fun. BioShock’s very fun in general, actually. I may have neglected to mention this amidst my enthusiasm.
  • The music is excellent. The score is tremendously atmospheric, the use of 50s jazz in certain areas is spot on, and the initial section of the game features Django Reinhardt.
Comments
One Response to “BioShock: Observations”
  1. Shaun CG says:

    It wasn’t there, because it actually comes out tomorrow. I am a pudding.